# Cemu detailed changelog for 1.15.4 # Patreon release date: 2019-03-30 # Public release date: 2019-04-06 general: GamePad view now works with OSScreen API (used by some homebrew) debugger: Various stability improvements and bug fixes H264: Added full h264.rpl module implementation (#25) CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30) GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19) GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9) GX2: Minor optimizations nlibcurl: Several crash bugs fixed input: Added support for hot plugging configured controllers while a game is running nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31) nn_boss: Fixed incorrect http headers in web requests nn_boss: Fixed a bug in task.StopScheduling() nsysnet: Improved robustness Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/