# Cemu detailed changelog for 1.9.1 # Patreon release date: 2017-08-22 # Public release date: 2017-08-29 general: Added a separate window to display the GamePad screen general: Added more game profiles CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables CPU/JIT: Improved detection of float denormal usage CPU/JIT: Added support for PSQ_L type 6 input: Fixed XInput controller not refreshing input: Fixed DirectInput controller selection for adapters with multiple controllers input: Fixed DirectInput axis directions being mirrored or offset for certain controllers coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx() coreinit: More accurate implementation of OSMessageQueue coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync nsysnet: Added API inet_ntoa(), recvfrom() nn_act: Added API GetPersistentIdEx() GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp() GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used GX2: Optimized texture decoder (up to 5 times faster) While generally not a bottleneck, the texture decoder previously could cause additional micro-stutter in situations where many textures are loaded at once. VPAD: Improved emulation of sampling callbacks VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds AX: Correctly update ADPCM parameters after loop for non-streaming voices AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API