# Cemu detailed changelog for 1.13.1 # Patreon release date: 2018-08-28 # Public release date: 2018-09-04 # New in 1.13.1d: general: fullscreen can only be toggled while a game is loaded general: updated translation files input: fixed wiimote nunchuck acceleration values # New in 1.13.1c: AX: Fixed the timeout handling in the audio update loop AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded # New in 1.13.1b: AX: Improved handling of a high delay between two update calls AX: Improved DirectSound output with the new audio timing input: fixed wiimote acceleration change (swing movement) input: fixed wiimote rumble support # New in 1.13.1: general: Fixed some text not being looked up in the translation files general: Fixed bugs in graphic pack window audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options) AX: Improved accuracy of audio timing AX: Fixed wrong buffer offsets in AX FinalMix callback input: Improved deadzone and axis range handling input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed) input: Decreased default deadzone to 10% coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2) coreinit: Fixed a rare softlock that could occur in ioctl API padscore: Fixed handling of acceleration values for the wiimotes vpad: Improved handling of stick to virtual directional button translation nex: Fixed a crash that could occur when losing the connection to the friend server debug: Improved the PPC thread viewer window - added an option to automatically refresh the view - suspended threads can now be resumed again