# Cemu detailed changelog for 1.21.1b # Patreon release date: 2020-09-04 # Public release date: 2020-09-11 # New in 1.21.1b: general: Updated language files Vulkan: Fixed a regression where Cemu would use the wrong border color for textures # New in 1.21.1: general: Game list and title manager will auto-size columns to fit width of content Column width can still be changed manually general: Fixed an issue where installed games would show up twice in the game list (#406) general: The checksum tool can now properly handle paths which contain special characters (#408) debugger: Added an option to break at the entry point of the main module debugger: Fixed step over/into toolbar buttons having no effect debugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already exist Vulkan: Flush pending GPU commands on idle Fixes extremly low framerate in Devil's Third and Mass Effect 3 Vulkan: Added proper support for shaders which use streamout combined with rasterizer Fixes invisible fire in SM3DW and broken fur effects in DKC: Tropical Freeze Vulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filter Fixes blurry textures in Minecraft: Story Mode Vulkan: Added proper support for FBOs with zero attachments This fixes invisible character models in Smash 4 (#407) Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctly Fixes pixel artifacts in Tokyo Mirage Session on some AMD GPUs Vulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is used Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/