# Cemu detailed changelog for 1.22.9d # Patreon release date: 2021-03-19 # Public release date: 2021-03-26 # New in 1.22.9d (public release): general: Internal tweaks to Windows.Gaming.Input UI: Minor improvements to graphic pack window # New in 1.22.9c: UI: Fixed cut off dropdowns in the graphic pack window # New in 1.22.9b: general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files # New in 1.22.9: input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above) Two new API options: WGI GamePad Mirrors XInput but without the 4 controller limit WGI RawController Mirrors DirectInput Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput input: Various smaller improvements to input settings Stick preview now has a circle to indicate where 100% range of the emulated controller is general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu() Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars Fixes invisible UI in Dragon Quest X OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache Fixes black screen issue in CoD: Black Ops 2 OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L Fixes missing lighting in CoD: Black Ops 2 nsysnet: Resolved an issue where recv() would starve other threads of CPU time Fixes a rare softlock that could happen in various third party games Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/