# Cemu detailed changelog for 1.25.5 # Patreon release date: 2021-09-24 # Public release date: 2021-10-01 New in 1.25.5b: Vulkan: Partially reverted new synchronization model due to worse performance on some drivers Also fixed a general synchronization issue that could lead to flickering graphics and various other defects gfxPacks: Fixed two regressions related to label processing in assembly patches (#574) New in 1.25.5: CPU: Added option to control the speed of the emulated CPU timer, similar to the functionality offered by Cemuhook's custom timers Vulkan: Reworked internal synchronization This fixes some pixel flickering artefacts. Known occurances: Some waterfalls had tiling artefacts in Breath of the Wild Shadows would flicker in Pac-man and the Ghostly Adventures AX: Implemented audio AUX bus mixing correctly Some games use this feature for reverb or similar audio post-processing effects The changes below are mainly of interest to graphic pack developers: gfxPacks: Fixed various issues related to assembly patches Alignment behavior is now consistent across all gfx pack versions Automatic alignment. Cemu will automatically insert padding to keep the alignment intact (.align directive no longer required in most situations) Fixed wrong encoding of CR operand in cmpw/cmplw instruction debugger: Double clicking an entry in the debugger module window will jump to its base address debugger: The debugger register view window will now correctly show the state of the CR register fields Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/