# Cemu detailed changelog for 1.26.2f # Release date: 2022-02-11 # New in 1.26.2f: input: Fix broken touch and software keyboard input # New in 1.26.2e: general: Restored compatibility with Cemuhook's H264 decoder (affects Cemuhook version 0.5.7.6 and earlier) coreinit: Fixed an issue where some games were unable to create new saves input: Fixed "Show screen" button H264: Fix a rare race condition which could cause video decoding to get stuck H264: Various internal tweaks, including support for modded 1080p videos on Breath of the Wild Vulkan: More tweaks to synchronization code. This should fix water and lava flickering in Breath of the Wild # New in 1.26.2d: coreinit: Fixed regression from 1.26.2b which broke MK8 save games # New in 1.26.2c: h264: Fixed a regression from 1.26.2b that could lead to a crash on video playback # New in 1.26.2b: general: Restored compatibility with Cemuhook version 0.5.7.5 gfxPack: Graphic pack mods which replace aoc content should work correctly again h264: Various smaller tweaks and bug fixes coreinit: Improved FSOpenFile() accuracy which fixes some SD card operations for homebrew that uses wut RPL: Made the RPX/RPL loader more lenient in regards to broken CRC sections. Some NMSBU mods rely on this # New in 1.26.2: UI: The game list will now refresh automatically after setting a path during the Getting Started dialog gfxPack: Reworked our virtual filesystem implementation to better handle file replacement via graphic packs This should fix issues where some graphic pack mods would not work correctly input: Fixed an issue where SDL controllers would reverse left and right motion vulkan: Reworked synchronization once again for better performance vulkan: Fixed an accidental double-allocation on Vulkan initialization. Reduces VRAM usage by 16MiB OpenGL: Fixed a shader compilation error on Mesa (due to unintended use of legacy texture sampler function) h264: Added a new cross-platform software decoder for H264 videos Fixes a few minor video decoding issues our previous DXVA2 decoder had It also solves portability and compatibility issues a hardware and OS-dependent solution like DXVA has coreinit: Prevent out-of-bounds write in OSScreenPutPixelEx() Fixes a crash in homebrew game Ast-U-Roids downloadMgr: Fixed "Invalid TMD" error that occurred for some titles